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How to Play

Goal

Destroy enemies before they breach. Survive waves.

Ships

Each hull has different HP, speed, damage, and a unique class ability powered by energy (earned from math +2, kills +1).

Perks (pick 3)

🎯Targeting — math before each shot for preview
🛡Defense — math shields during return fire
🔫Arsenal — special weapons + armory
📦Crates — loot crates on the field (2-3 items!)
🔧Repair — between-wave math for HP/ammo
🚜Mobility — move your tank
👻Ghost Trail — see previous shot path
🏆Accuracy — bonus points for precision

Loadout Swap

Swap perks once/wave free. 2nd swap costs 70% ammo.

Class Abilities

Spend 4 energy on your ship ability, or 3 energy to buy specialty ammo.

Starmuff

3
W1
0pt
Energy
0/10
Wind calm
Shells:10
Hills

Angle 45°

Power 50%

⬡ SYSTEMS UPGRADE
Wave 1 cleared
SELECT SYSTEM MODULE

Game Over

📦 Loot Drop!

🔄 Swap Loadout

Buy Specialty Ammo

Spend 3 energy for ammo

⏸ Paused

Starmuff Math